UB

3D Programmer - (Assassin's Creed HEXE)

Montréal, Québec
On-site
Full-time
No salary posted1 weeks ago
Employment type
Full-time · On-site
Posted
September 25, 2026
Province
Quebec (QC)

Hiring confidence: Sparse posting · 0/100

This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored

Job Overview

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Job Description As a 3D Programmer at Ubisoft Montreal , you will focus on the rendering systems for the Assassin's Creed HEXE project. You will work closely with the Anvil Pipeline Rendering Team to maintain the stability, efficiency, and adaptability of the engine across current-generation consoles and PC. What you'll do Contribute to the entire rendering engine, including opaque rendering, shadows, post-processing effects, and compute-based systems. Support rendering development in close col…

This role is based in Quebec. Ubisoft is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.

Market context

About this role in Quebec

Average salary for 3D Programmer - (Assassin's Creed HEXE) in Quebec

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NOC code

This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.

Typical qualifications for Canadian employers

  • Experience with rendering systems and graphics programming
  • Knowledge of current-generation console architecture
  • Proficiency in C++
  • Understanding of shader systems and GPU programming
  • Experience with game engines or rendering pipelines

Fit check

Is this role right for you?

Top skills this posting asks for:

  • 3D Graphics Programming
  • Rendering Systems
  • C++

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What you'll do

  • Contribute to rendering engine development including opaque rendering, shadows, and post-processing effects
  • Develop and maintain compute-based rendering systems
  • Work with Anvil Pipeline Rendering Team to ensure engine stability and efficiency
  • Optimize rendering performance across current-generation consoles and PC platforms
  • Support rendering development for Assassin's Creed HEXE project
  • Maintain engine adaptability across multiple platforms

What you'll need

  • Experience with rendering systems and graphics programming
  • Knowledge of current-generation console architecture
  • Proficiency in C++
  • Understanding of shader systems and GPU programming
  • Experience with game engines or rendering pipelines
  • Ability to work collaboratively with cross-functional teams

About the Company

UB

Ubisoft