- Employment type
- Full-time · On-site
- Posted
- September 23, 2026
- Province
- Quebec (QC)
Hiring confidence: Sparse posting · 11/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Quebec. Dream/Machine FX is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Quebec
Average salary for Artiste FX | FX Artist in Quebec
We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Proficiency in 3D FX software
- Experience with rigid body dynamics
- Experience with particle systems
- Knowledge of volumetric simulation and rendering
- Understanding of procedural geometry
Fit check
Is this role right for you?
Top skills this posting asks for:
- FX Animation
- Rigid Body Dynamics
- Particle Systems
Jobily reads your resume against this posting and scores the fit — the skills you already have, the gaps, and what to change before applying. Signed-in Premium members see the score at the top of this page.
Scan your resume to see your fitKeep looking
Similar jobs
What you'll do
- Create dynamic and captivating high-quality 3D visual effects
- Develop and implement rigid body dynamics
- Work with particle systems
- Perform volumetric simulation and rendering
- Generate procedural geometry
- Implement fluid dynamics effects
- Collaborate closely with the FX Supervisor/Team Lead
- Report to the Head of CG (3D Department Head)
What you'll need
- Proficiency in 3D FX software
- Experience with rigid body dynamics
- Experience with particle systems
- Knowledge of volumetric simulation and rendering
- Understanding of procedural geometry
- Knowledge of fluid dynamics simulation
- Ability to work collaboratively with team leads and department heads
- High-quality visual effects creation ability