FO
- Employment type
- Contract · On-site
- Posted
- October 18, 2026
- Province
- Ontario (ON)
Job Overview
This is only part of this posting — the job board it came from publishes a short summary. Read the full posting.
Job Description Job Description Company Description Remote candidates within Montreal or Vancouver may also be considered. We don’t just build worlds. We build the teams that build better worlds. From Montreal to Mumbai, London to Los Angeles, we unite diverse talent and experience across 10 global studios, delivering stronger, simpler, smarter VFX for episodic television and feature films. For well over a decade, FOLKS artists have come together to create ambitious work with human-focused coll…
This role is based in Ontario. FOLKS is hiring for this contract position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Ontario
Average salary for Asset Generalist Senior Artist in Ontario
We do not have a salary benchmark for this title in Ontario yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- 5+ years of professional experience in asset creation
- Expert proficiency in 3D modeling software (Maya, Blender, or equivalent)
- Strong portfolio demonstrating asset generalist work
- Experience in both hard-surface and organic modeling
- Knowledge of texturing and shader creation
Fit check
Is this role right for you?
Top skills this posting asks for:
- 3D asset creation
- Modeling
- Texturing
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What you'll do
- Create high-quality 3D assets for episodic television and feature films
- Develop both hard-surface and organic models
- Texture and shade assets for VFX and production use
- Collaborate with interdisciplinary teams across multiple studios
- Optimize assets for rendering and real-time performance
- Maintain consistent quality standards across deliverables
- Contribute to VFX solutions for production challenges
What you'll need
- 5+ years of professional experience in asset creation
- Expert proficiency in 3D modeling software (Maya, Blender, or equivalent)
- Strong portfolio demonstrating asset generalist work
- Experience in both hard-surface and organic modeling
- Knowledge of texturing and shader creation
- Understanding of game engines or VFX pipelines
- Ability to work remotely
- Located in or willing to work within Montreal or Vancouver timezone
About the Company
FO