FO

Asset Generalist Senior Artist (Freelance)

Montréal, Québec
On-site
Full-time
No salary posted4 days ago
Employment type
Full-time · On-site
Posted
October 3, 2026
Province
Quebec (QC)

Hiring confidence: Sparse posting · 2/100

This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored

Job Overview

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Job Description The Asset Generalist Senior Artist is responsible for the delivery of complete production-ready assets. This role focuses on complex work, technical leadership, and mentoring team members. Working closely with Modeling, Texture, Lookdev, Rigging, Production teams, the Asset Generalist Senior Artist ensures that work meets creative, technical, and schedule requirements. Asset Creation & Development Execute advanced asset work including hero characters and complex assets Lead asse…

This role is based in Quebec. FOLKS is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.

Market context

About this role in Quebec

Average salary for Asset Generalist Senior Artist (Freelance) in Quebec

We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.

NOC code

This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.

Typical qualifications for Canadian employers

  • Advanced expertise in asset creation and development
  • Experience with hero characters and complex assets
  • Strong technical knowledge across modeling, texturing, lookdev, and rigging
  • Proven mentoring and leadership capabilities
  • Knowledge of production pipelines and schedules

Fit check

Is this role right for you?

Top skills this posting asks for:

  • 3D modeling
  • Texturing
  • Look development

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What you'll do

  • Deliver complete production-ready assets
  • Execute advanced asset work including hero characters and complex assets
  • Lead asset creation and development efforts
  • Provide technical leadership to team members
  • Mentor and guide junior artists
  • Collaborate with Modeling, Texture, Lookdev, Rigging, and Production teams
  • Ensure work meets creative, technical, and schedule requirements

What you'll need

  • Advanced expertise in asset creation and development
  • Experience with hero characters and complex assets
  • Strong technical knowledge across modeling, texturing, lookdev, and rigging
  • Proven mentoring and leadership capabilities
  • Knowledge of production pipelines and schedules
  • Ability to work collaboratively with multiple teams

About the Company

FO

FOLKS