- Employment type
- Full-time · On-site
- Posted
- September 25, 2026
- Province
- Quebec (QC)
Hiring confidence: Sparse posting · 0/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Quebec. Ubisoft is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Quebec
Average salary for Associate Tech Director - Design in Quebec
We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Strong proficiency in Unreal Engine
- Experience with Blueprint visual scripting
- Understanding of gameplay system architecture
- Knowledge of modular design principles
- Experience working in collaborative game development environments
Fit check
Is this role right for you?
Top skills this posting asks for:
- Unreal Engine
- Blueprint
- Technical Design
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What you'll do
- Serve as primary Unreal Engine technical reference within Tech Design team
- Work closely with Director Tech Design, Tech Designers, and programming team
- Translate existing gameplay system architecture into modular, reusable Blueprint tools
- Create technical workflows and documentation
- Remove technical bottlenecks and support faster iteration
- Strengthen team's Unreal Engine expertise through teaching and mentoring
What you'll need
- Strong proficiency in Unreal Engine
- Experience with Blueprint visual scripting
- Understanding of gameplay system architecture
- Knowledge of modular design principles
- Experience working in collaborative game development environments
- Strong technical communication skills