PE

Concepteur senior de jeux de combat / Senior Combat Game Designer

Montréal, Québec
On-site
Full-time
No salary posted2 weeks ago
Employment type
Full-time · On-site
Posted
September 22, 2026
NOC code
21231 — Software engineers and designers
Province
Quebec (QC)

Hiring confidence: Sparse posting · 11/100

This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored

Job Overview

This is only part of this posting — the job board it came from publishes a short summary. Read the full posting.
Job Description Création et prototypage d'idées de jouabilité pour les mécanismes et systèmes de combat de base et instantanés, les personnages de combat, leurs sensations, leurs comportements, leurs capacités et leurs rencontres dans divers contextes. Implémentation de personnages combattants axés sur le combat rapproché avec des animations et des comportements utilisant des machines à états, des arbres de comportement, des effets visuels, des effets sonores et des combats avec des configurati…

This role is based in Quebec. The Canadian NOC code for this position is 21231 — Software engineers and designers. People Can Fly is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.

Market context

About this role in Quebec

Average salary for Concepteur senior de jeux de combat / Senior Combat Game Designer in Quebec

We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.

NOC code

21231 — Software engineers and designers. The National Occupational Classification code is what Express Entry, provincial nominee programs and Job Bank use to identify this occupation.

Typical qualifications for Canadian employers

  • Significant experience in combat game design
  • Proficiency with game design tools and engines
  • Understanding of state machines and behavior trees
  • Knowledge of animation systems
  • Experience with visual and audio effects integration

Fit check

Is this role right for you?

Top skills this posting asks for:

  • Game Design
  • Combat System Design
  • Gameplay Mechanics

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What you'll do

  • Create and prototype gameplay ideas for combat mechanics and systems
  • Design base and instant combat mechanisms
  • Develop combat characters and their sensations
  • Define character behaviors and abilities
  • Design combat encounters in various contexts
  • Implement melee-focused fighting characters
  • Integrate animations and behaviors using state machines and behavior trees
  • Integrate visual effects and sound effects
  • Configure combat systems
  • Ensure game balance and player engagement

What you'll need

  • Significant experience in combat game design
  • Proficiency with game design tools and engines
  • Understanding of state machines and behavior trees
  • Knowledge of animation systems
  • Experience with visual and audio effects integration
  • Strong gameplay prototyping skills
  • Experience designing melee combat systems

About the Company

PE

People Can Fly