UB

Créateur.rice de systèmes animables (Rigger Sénior) - [Assassin's Creed: Codename Invictus]

Montréal, Québec
On-site
Full-time
No salary posted1 weeks ago
Employment type
Full-time · On-site
Posted
September 24, 2026
Province
Quebec (QC)

Hiring confidence: Sparse posting · 11/100

This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored

Job Overview

This is only part of this posting — the job board it came from publishes a short summary. Read the full posting.
Job Description Job Description Description de l'entreprise Ubisoft est une référence mondiale du jeu vidéo, avec des équipes réparties aux quatre coins du monde qui créent des expériences de jeu originales et mémorables, de Assassin’s Creed à Rainbow Six en passant par Just Dance et bien d’autres encore. Nous croyons que la diversité des points de vue fait progresser à la fois les joueurs et les équipes. Si vous êtes passionné·e par l’innovation et que vous souhaitez repousser les limites du d…

This role is based in Quebec. Ubisoft is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.

Market context

About this role in Quebec

Average salary for Créateur.rice de systèmes animables (Rigger Sénior) - [Assassin's Creed: Codename Invictus] in Quebec

We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.

NOC code

This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.

Typical qualifications for Canadian employers

  • Senior-level rigging expertise
  • Experience creating character rigging systems
  • Proficiency in 3D animation software
  • Strong understanding of skeletal animation
  • Experience with game engine pipelines

Fit check

Is this role right for you?

Top skills this posting asks for:

  • Rigging
  • Character Animation Systems
  • 3D Modeling

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What you'll do

  • Create and develop rigging systems for character animation
  • Design skeletal structures for animatable characters
  • Develop deformation systems for game characters
  • Collaborate with animators and game designers
  • Optimize rigging systems for game performance
  • Maintain and improve animation pipelines
  • Mentor junior team members

What you'll need

  • Senior-level rigging expertise
  • Experience creating character rigging systems
  • Proficiency in 3D animation software
  • Strong understanding of skeletal animation
  • Experience with game engine pipelines
  • Portfolio demonstrating rigging work

About the Company

UB

Ubisoft