Créateur.rice de systèmes animables (Rigger Sénior) - [Assassin's Creed: Codename Invictus]
- Employment type
- Full-time · On-site
- Posted
- September 24, 2026
- Province
- Quebec (QC)
Hiring confidence: Sparse posting · 11/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Quebec. Ubisoft is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Quebec
Average salary for Créateur.rice de systèmes animables (Rigger Sénior) - [Assassin's Creed: Codename Invictus] in Quebec
We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Senior-level rigging expertise
- Experience creating character rigging systems
- Proficiency in 3D animation software
- Strong understanding of skeletal animation
- Experience with game engine pipelines
Fit check
Is this role right for you?
Top skills this posting asks for:
- Rigging
- Character Animation Systems
- 3D Modeling
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What you'll do
- Create and develop rigging systems for character animation
- Design skeletal structures for animatable characters
- Develop deformation systems for game characters
- Collaborate with animators and game designers
- Optimize rigging systems for game performance
- Maintain and improve animation pipelines
- Mentor junior team members
What you'll need
- Senior-level rigging expertise
- Experience creating character rigging systems
- Proficiency in 3D animation software
- Strong understanding of skeletal animation
- Experience with game engine pipelines
- Portfolio demonstrating rigging work