Engine programmer - (March of Giants)
- Employment type
- Full-time · On-site
- Posted
- September 26, 2026
- Province
- Quebec (QC)
Hiring confidence: Sparse posting · 11/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Quebec. Ubisoft is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Quebec
Average salary for Engine programmer - (March of Giants) in Quebec
We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Proficiency in C++ programming
- Experience with game engine development
- Strong understanding of software architecture
- Ability to write clear and structured code
- Experience in performance optimization
Fit check
Is this role right for you?
Top skills this posting asks for:
- C++
- Game Engine Programming
- Software Architecture
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What you'll do
- Program engine systems in a clear and structured manner
- Collaborate with development teams to implement engine features
- Optimize engine performance
- Debug and troubleshoot engine issues
- Maintain code quality and best practices
- Contribute to engine architecture decisions
What you'll need
- Proficiency in C++ programming
- Experience with game engine development
- Strong understanding of software architecture
- Ability to write clear and structured code
- Experience in performance optimization
- Problem-solving skills
- Team collaboration experience