- Employment type
- Full-time · On-site
- Posted
- September 25, 2026
- Province
- Quebec (QC)
Hiring confidence: Sparse posting · 0/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Quebec. Ubisoft is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Quebec
Average salary for Event Scripter in Quebec
We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Experience with event scripting in game development
- Knowledge of animation and gameplay integration
- Ability to work with level design, narrative, animation, and VFX teams
- Understanding of branching game environments
- Proficiency with game engine scripting
Fit check
Is this role right for you?
Top skills this posting asks for:
- Event scripting
- Animation sequences
- Gameplay scripting
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What you'll do
- Create and maintain animation sequences for scripted gameplay moments
- Integrate scripted gameplay and animation moments
- Support player experience through event design
- Collaborate with level design, narrative, animation, and VFX teams
- Build coherent gameplay sequences
- Connect gameplay systems
- Implement cinematic and interactive events
- Support branching game environment functionality
What you'll need
- Experience with event scripting in game development
- Knowledge of animation and gameplay integration
- Ability to work with level design, narrative, animation, and VFX teams
- Understanding of branching game environments
- Proficiency with game engine scripting