Lead Material Artist (World/Props)
- Employment type
- Full-time · On-site
- Posted
- October 15, 2026
- Province
- Quebec (QC)
Hiring confidence: Sparse posting · 22/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Quebec. NBCUniversal is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Quebec
Average salary for Lead Material Artist (World/Props) in Quebec
We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Proven experience as a Material Artist or Technical Artist
- Expertise in material system design and implementation
- Experience working on open-world game environments
- Knowledge of scalability across multiple platforms (PC to mobile)
- Leadership and team management experience
Fit check
Is this role right for you?
Top skills this posting asks for:
- Material creation and shading
- Game engine proficiency
- World building
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What you'll do
- Define and drive world material systems for open-world experience
- Ensure environment and prop materials achieve high visual quality and consistency
- Maintain material scalability across diverse platforms
- Collaborate with Associate Art Director on city environment
- Lead and mentor material artists team members
- Establish material standards and best practices
- Optimize materials for performance across platforms
- Review and approve material implementations
What you'll need
- Proven experience as a Material Artist or Technical Artist
- Expertise in material system design and implementation
- Experience working on open-world game environments
- Knowledge of scalability across multiple platforms (PC to mobile)
- Leadership and team management experience
- Proficiency with game engines (Unreal Engine, Unity, or similar)
- Portfolio demonstrating high-quality material work
- Understanding of performance constraints and optimization