NB

Lead Material Artist (World/Props)

Montréal, Québec
On-site
Full-time
No salary postedYesterday
Employment type
Full-time · On-site
Posted
October 15, 2026
Province
Quebec (QC)

Hiring confidence: Sparse posting · 22/100

This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored

Job Overview

This is only part of this posting — the job board it came from publishes a short summary. Read the full posting.
Job Description NBCUniversal is seeking a Lead Material Artist (World/Props) to define and drive world material systems for an ambitious interactive open-world experience. This role is responsible for ensuring that environment and prop materials achieve a high level of visual quality, consistency, and scalability across large and diverse environments, from high-end platforms to mobile. The Lead Material Artist (World/Props) will work closely with the Associate Art Director – City Environment, T…

This role is based in Quebec. NBCUniversal is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.

Market context

About this role in Quebec

Average salary for Lead Material Artist (World/Props) in Quebec

We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.

NOC code

This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.

Typical qualifications for Canadian employers

  • Proven experience as a Material Artist or Technical Artist
  • Expertise in material system design and implementation
  • Experience working on open-world game environments
  • Knowledge of scalability across multiple platforms (PC to mobile)
  • Leadership and team management experience

Fit check

Is this role right for you?

Top skills this posting asks for:

  • Material creation and shading
  • Game engine proficiency
  • World building

Jobily reads your resume against this posting and scores the fit — the skills you already have, the gaps, and what to change before applying. Signed-in Premium members see the score at the top of this page.

Scan your resume to see your fit

Keep looking

Similar jobs

What you'll do

  • Define and drive world material systems for open-world experience
  • Ensure environment and prop materials achieve high visual quality and consistency
  • Maintain material scalability across diverse platforms
  • Collaborate with Associate Art Director on city environment
  • Lead and mentor material artists team members
  • Establish material standards and best practices
  • Optimize materials for performance across platforms
  • Review and approve material implementations

What you'll need

  • Proven experience as a Material Artist or Technical Artist
  • Expertise in material system design and implementation
  • Experience working on open-world game environments
  • Knowledge of scalability across multiple platforms (PC to mobile)
  • Leadership and team management experience
  • Proficiency with game engines (Unreal Engine, Unity, or similar)
  • Portfolio demonstrating high-quality material work
  • Understanding of performance constraints and optimization

About the Company

NB

NBCUniversal