NB

Principal Character Artist (Face)

Montréal, Québec
On-site
Full-time
No salary posted2 days ago
Employment type
Full-time · On-site
Posted
October 13, 2026
Province
Quebec (QC)

Hiring confidence: Sparse posting · 22/100

This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored

Job Overview

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Job Description NBCUniversal is seeking a Principal Character Artist (Face) to define and drive facial art standards and solve complex character challenges for an ambitious interactive entertainment experience. This role is responsible for ensuring that facial assets achieve the highest visual quality, expressiveness, and technical quality across the project. The Principal Character Artist (Face) will work closely with the Lead Character Artist (Face), Animation, Technical Art, and cross-discip…

This role is based in Quebec. NBCUniversal is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.

Market context

About this role in Quebec

Average salary for Principal Character Artist (Face) in Quebec

We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.

NOC code

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Typical qualifications for Canadian employers

  • Extensive experience in character facial art and modeling
  • Strong understanding of facial anatomy and expressiveness
  • Proficiency in 3D art tools (Maya, Zbrush, Substance Painter)
  • Technical knowledge of facial rigging and animation pipelines
  • Experience working on AAA game or interactive entertainment projects

Fit check

Is this role right for you?

Top skills this posting asks for:

  • Character art
  • Facial modeling
  • 3D modeling

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What you'll do

  • Define and drive facial art standards across the project
  • Solve complex character facial challenges
  • Ensure facial assets achieve highest visual quality and expressiveness
  • Maintain technical quality standards for facial assets
  • Work closely with Lead Character Artist (Face), Animation, and Technical Art teams
  • Collaborate across disciplines to achieve project goals
  • Mentor and guide character art team members
  • Review and approve facial art deliverables

What you'll need

  • Extensive experience in character facial art and modeling
  • Strong understanding of facial anatomy and expressiveness
  • Proficiency in 3D art tools (Maya, Zbrush, Substance Painter)
  • Technical knowledge of facial rigging and animation pipelines
  • Experience working on AAA game or interactive entertainment projects
  • Proven ability to define and maintain art standards
  • Strong problem-solving skills for complex technical challenges
  • Excellent communication and collaboration abilities

About the Company

NB

NBCUniversal