Principal Character Artist (Face)
- Employment type
- Full-time · On-site
- Posted
- October 13, 2026
- Province
- Quebec (QC)
Hiring confidence: Sparse posting · 22/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Quebec. NBCUniversal is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Quebec
Average salary for Principal Character Artist (Face) in Quebec
We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Extensive experience in character facial art and modeling
- Strong understanding of facial anatomy and expressiveness
- Proficiency in 3D art tools (Maya, Zbrush, Substance Painter)
- Technical knowledge of facial rigging and animation pipelines
- Experience working on AAA game or interactive entertainment projects
Fit check
Is this role right for you?
Top skills this posting asks for:
- Character art
- Facial modeling
- 3D modeling
Jobily reads your resume against this posting and scores the fit — the skills you already have, the gaps, and what to change before applying. Signed-in Premium members see the score at the top of this page.
Scan your resume to see your fitKeep looking
Similar jobs
What you'll do
- Define and drive facial art standards across the project
- Solve complex character facial challenges
- Ensure facial assets achieve highest visual quality and expressiveness
- Maintain technical quality standards for facial assets
- Work closely with Lead Character Artist (Face), Animation, and Technical Art teams
- Collaborate across disciplines to achieve project goals
- Mentor and guide character art team members
- Review and approve facial art deliverables
What you'll need
- Extensive experience in character facial art and modeling
- Strong understanding of facial anatomy and expressiveness
- Proficiency in 3D art tools (Maya, Zbrush, Substance Painter)
- Technical knowledge of facial rigging and animation pipelines
- Experience working on AAA game or interactive entertainment projects
- Proven ability to define and maintain art standards
- Strong problem-solving skills for complex technical challenges
- Excellent communication and collaboration abilities