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Principal VFX Artist

Montréal, Québec
On-site
Full-time
No salary posted5 days ago
Employment type
Full-time · On-site
Posted
November 8, 2026
NOC code
21221 — Business systems specialists
Province
Quebec (QC)

Hiring confidence: Sparse posting · 22/100

This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored

Job Overview

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The Company Torn Banner Studios is an independent video game studio founded in Toronto in 2010, with our second office opening in Montreal in 2026. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating fun, cinematic and social gaming experie…

This role is based in Quebec. The Canadian NOC code for this position is 21221 — Business systems specialists. Torn Banner is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.

Market context

About this role in Quebec

Average salary for Principal VFX Artist in Quebec

We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.

NOC code

21221 — Business systems specialists. The National Occupational Classification code is what Express Entry, provincial nominee programs and Job Bank use to identify this occupation.

Typical qualifications for Canadian employers

  • Extensive VFX experience in game development
  • Strong technical foundation in visual effects
  • Experience with modern game engines
  • Portfolio demonstrating cinematic quality VFX work
  • Leadership and mentoring capabilities

Fit check

Is this role right for you?

Top skills this posting asks for:

  • VFX (Visual Effects)
  • 3D Animation
  • Particle Systems

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What you'll do

  • Lead VFX development and direction for game projects
  • Create high-quality visual effects for cinematic and gameplay sequences
  • Mentor and guide junior VFX artists
  • Establish VFX best practices and workflows
  • Collaborate with designers and programmers on technical implementation
  • Optimize VFX for performance across target platforms

What you'll need

  • Extensive VFX experience in game development
  • Strong technical foundation in visual effects
  • Experience with modern game engines
  • Portfolio demonstrating cinematic quality VFX work
  • Leadership and mentoring capabilities

About the Company

TO

Torn Banner