BE

Senior AI Designer - Blight: Survival | Concepteur·rice IA Sénior·e - Blight: Survival

Montréal, Québec
On-site
Full-time
No salary posted1 weeks ago
Employment type
Full-time · On-site
Posted
September 26, 2026
Province
Quebec (QC)

Hiring confidence: Sparse posting · 11/100

This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored

Job Overview

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Blight: Survival is a cooperative action-horror game set in a brutal medieval world. Face monstrous foes in visceral 3rd person combat as your journey through beautifully decaying lands where every encounter is a tense battle for survival. As Senior AI Designer, you’ll be at the heart of shaping the game's AI systems, enemy archetype designs and memorable combat encounters. Working closely with the Senior Design Director, the Senior Combat Designer and cross-disciplinary teams, you’ll take feat…

This role is based in Quebec. Behaviour Interactive is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.

Market context

About this role in Quebec

Average salary for Senior AI Designer - Blight: Survival | Concepteur·rice IA Sénior·e - Blight: Survival in Quebec

We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.

NOC code

This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.

Typical qualifications for Canadian employers

  • Senior-level experience in AI design
  • Proven experience designing enemy archetypes
  • Combat encounter design expertise
  • Experience working on action-horror games preferred
  • Ability to work closely with senior leadership and cross-functional teams

Fit check

Is this role right for you?

Top skills this posting asks for:

  • AI Design
  • Enemy Design
  • Combat Encounter Design

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What you'll do

  • Shape the game's AI systems
  • Design enemy archetypes
  • Create memorable combat encounters
  • Collaborate with Senior Design Director
  • Collaborate with Senior Combat Designer
  • Work with cross-disciplinary teams to implement AI designs

What you'll need

  • Senior-level experience in AI design
  • Proven experience designing enemy archetypes
  • Combat encounter design expertise
  • Experience working on action-horror games preferred
  • Ability to work closely with senior leadership and cross-functional teams

About the Company

BE

Behaviour Interactive