Senior AI Designer - Blight: Survival | Concepteur·rice IA Sénior·e - Blight: Survival
- Employment type
- Full-time · On-site
- Posted
- September 26, 2026
- Province
- Quebec (QC)
Hiring confidence: Sparse posting · 11/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Quebec. Behaviour Interactive is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Quebec
Average salary for Senior AI Designer - Blight: Survival | Concepteur·rice IA Sénior·e - Blight: Survival in Quebec
We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Senior-level experience in AI design
- Proven experience designing enemy archetypes
- Combat encounter design expertise
- Experience working on action-horror games preferred
- Ability to work closely with senior leadership and cross-functional teams
Fit check
Is this role right for you?
Top skills this posting asks for:
- AI Design
- Enemy Design
- Combat Encounter Design
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What you'll do
- Shape the game's AI systems
- Design enemy archetypes
- Create memorable combat encounters
- Collaborate with Senior Design Director
- Collaborate with Senior Combat Designer
- Work with cross-disciplinary teams to implement AI designs
What you'll need
- Senior-level experience in AI design
- Proven experience designing enemy archetypes
- Combat encounter design expertise
- Experience working on action-horror games preferred
- Ability to work closely with senior leadership and cross-functional teams