Senior Character Rigger - [Assassin's Creed: Codename Invictus]
- Employment type
- Full-time · On-site
- Posted
- September 24, 2026
- Province
- Quebec (QC)
Hiring confidence: Sparse posting · 11/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Quebec. Ubisoft is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Quebec
Average salary for Senior Character Rigger - [Assassin's Creed: Codename Invictus] in Quebec
We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Senior-level character rigging experience
- Proficiency in Maya or similar 3D software
- Experience with game engine pipelines
- Portfolio demonstrating character rigging work
- Knowledge of animation principles
Fit check
Is this role right for you?
Top skills this posting asks for:
- Character rigging
- 3D animation
- Maya
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What you'll do
- Create and maintain character rigs for game characters
- Develop rigging tools and scripts to improve workflow efficiency
- Collaborate with animators to ensure rigs meet animation requirements
- Optimize character rigs for game engine performance
- Troubleshoot and debug rigging issues
- Mentor junior rigging team members
- Contribute to rigging best practices and pipeline development
What you'll need
- Senior-level character rigging experience
- Proficiency in Maya or similar 3D software
- Experience with game engine pipelines
- Portfolio demonstrating character rigging work
- Knowledge of animation principles
- Problem-solving and technical skills