UB

Senior Character Rigger - [Assassin's Creed: Codename Invictus]

Montréal, Québec
On-site
Full-time
No salary posted1 weeks ago
Employment type
Full-time · On-site
Posted
September 24, 2026
Province
Quebec (QC)

Hiring confidence: Sparse posting · 11/100

This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored

Job Overview

This is only part of this posting — the job board it came from publishes a short summary. Read the full posting.
Job Description Job Description Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Job Description As a Senior Character Rigger at Ubisoft Montreal, you will cre…

This role is based in Quebec. Ubisoft is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.

Market context

About this role in Quebec

Average salary for Senior Character Rigger - [Assassin's Creed: Codename Invictus] in Quebec

We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.

NOC code

This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.

Typical qualifications for Canadian employers

  • Senior-level character rigging experience
  • Proficiency in Maya or similar 3D software
  • Experience with game engine pipelines
  • Portfolio demonstrating character rigging work
  • Knowledge of animation principles

Fit check

Is this role right for you?

Top skills this posting asks for:

  • Character rigging
  • 3D animation
  • Maya

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What you'll do

  • Create and maintain character rigs for game characters
  • Develop rigging tools and scripts to improve workflow efficiency
  • Collaborate with animators to ensure rigs meet animation requirements
  • Optimize character rigs for game engine performance
  • Troubleshoot and debug rigging issues
  • Mentor junior rigging team members
  • Contribute to rigging best practices and pipeline development

What you'll need

  • Senior-level character rigging experience
  • Proficiency in Maya or similar 3D software
  • Experience with game engine pipelines
  • Portfolio demonstrating character rigging work
  • Knowledge of animation principles
  • Problem-solving and technical skills

About the Company

UB

Ubisoft