Senior Content Rigger (Contract) - Sledgehammer Games
- Employment type
- Contract · On-site
- Posted
- November 11, 2026
- NOC code
- 21231 — Software engineers and designers
- Province
- Ontario (ON)
Hiring confidence: Sparse posting · 22/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Ontario. The Canadian NOC code for this position is 21231 — Software engineers and designers. Activision is hiring for this contract position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Ontario
Average salary for Senior Content Rigger (Contract) - Sledgehammer Games in Ontario
We do not have a salary benchmark for this title in Ontario yet. The posting does not state a salary either.
NOC code
21231 — Software engineers and designers. The National Occupational Classification code is what Express Entry, provincial nominee programs and Job Bank use to identify this occupation.
Typical qualifications for Canadian employers
- Senior-level rigging expertise
- Experience in game development
- Portfolio demonstrating rigging work
- Proficiency in rigging software (Maya or similar)
- Understanding of game engine constraints
Fit check
Is this role right for you?
Top skills this posting asks for:
- Content Rigging
- 3D Animation
- Character Rigging
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What you'll do
- Rig game characters and assets for Call of Duty franchise
- Develop and maintain rigging pipelines
- Collaborate with animation and modeling teams
- Optimize rigs for game engine performance
- Support motion capture implementation
- Troubleshoot rigging issues
- Deliver production-quality character rigs
What you'll need
- Senior-level rigging expertise
- Experience in game development
- Portfolio demonstrating rigging work
- Proficiency in rigging software (Maya or similar)
- Understanding of game engine constraints
- Experience with character rigging
- Knowledge of motion capture workflows