Senior Content Rigger (Contract) - Sledgehammer Games
- Employment type
- Contract · On-site
- Posted
- November 11, 2026
- Province
- Ontario (ON)
Hiring confidence: Sparse posting · 22/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Ontario. Activision Blizzard, Inc. is hiring for this contract position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Ontario
Average salary for Senior Content Rigger (Contract) - Sledgehammer Games in Ontario
We do not have a salary benchmark for this title in Ontario yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Senior-level rigging experience
- Proficiency in industry-standard rigging software (Maya or equivalent)
- Experience with game engines (Unreal or Unity)
- Portfolio demonstrating complex character rigging work
- Understanding of game pipeline and optimization
Fit check
Is this role right for you?
Top skills this posting asks for:
- Character rigging
- 3D animation
- Maya
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What you'll do
- Create and maintain character rigs for game content
- Develop rigging solutions for complex character requirements
- Optimize rigs for performance within game engines
- Collaborate with animation and character teams
- Implement and refine rigging systems
- Troubleshoot rigging issues and provide technical support
- Contribute to rigging pipeline improvements
What you'll need
- Senior-level rigging experience
- Proficiency in industry-standard rigging software (Maya or equivalent)
- Experience with game engines (Unreal or Unity)
- Portfolio demonstrating complex character rigging work
- Understanding of game pipeline and optimization
- Strong technical foundation in 3D animation principles