- Employment type
- Full-time · On-site
- Posted
- October 3, 2026
- Province
- Quebec (QC)
Hiring confidence: Sparse posting · 2/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Quebec. Ubisoft is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Quebec
Average salary for Senior Level Designer - Mission in Quebec
We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Senior-level experience in level or mission design
- Proficiency with visual scripting tools
- Understanding of interconnected game systems
- Experience with narrative integration in gameplay
- Portfolio demonstrating mission design work
Fit check
Is this role right for you?
Top skills this posting asks for:
- Level Design
- Mission Design
- Visual Scripting
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What you'll do
- Take ownership of mission creation from prototype to final polish
- Collaborate with narrative team to integrate story into missions
- Work with AI team to implement enemy behaviors and systems
- Coordinate with animation team for character and object movement
- Partner with audio team for sound design integration
- Collaborate with art team on visual design and aesthetics
- Create fluid and intuitive gameplay experiences
- Design missions leveraging interconnected systems
- Support player agency through level design
- Implement visual scripting for mission mechanics
What you'll need
- Senior-level experience in level or mission design
- Proficiency with visual scripting tools
- Understanding of interconnected game systems
- Experience with narrative integration in gameplay
- Portfolio demonstrating mission design work