WH

Senior/Principal Gameplay Programmer (Combat-focused) | Quebec-based (100% remote) | AAA Gaming | $1

Montréal, Québec
On-site
Full-time
$180K – $250K CAD
1 weeks ago
Employment type
Full-time · On-site
Posted
September 25, 2026
Salary range
$180,000–$250,000 CAD per year
Province
Quebec (QC)

Hiring confidence: Some gaps · 56/100

Some signals are missing from this posting. It may well be genuine, but it is worth confirming the role is still open before you invest time in applying. How this is scored

Job Overview

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Job Description Job Description Senior/Principal Gameplay Programmer (Combat-Focused) | Quebec-based (100% Remote) | AAA Gaming | $180k - $250k | UE5 The Company They are an established AAA game development studio based in Montreal, Quebec and backed by one of the largest game publishers in the world. Their current focus is on building a large-scale, narrative-driven action-adventure RPG set in a richly imagined medieval fantasy universe. The team is dedicated to delivering high-quality, immers…

This role is based in Quebec. White Bay is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.

Market context

About this role in Quebec

Average salary for Senior/Principal Gameplay Programmer (Combat-focused) | Quebec-based (100% remote) | AAA Gaming | $1 in Quebec

We do not have a salary benchmark for this title in Quebec yet. The posting advertises $180,000–$250,000.

NOC code

This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.

Typical qualifications for Canadian employers

  • Extensive experience with Unreal Engine 5
  • Strong C++ programming skills
  • Proven expertise in combat systems development
  • Experience with large-scale game projects
  • Background in AAA game development

Fit check

Is this role right for you?

Top skills this posting asks for:

  • Gameplay Programming
  • Combat Systems
  • Unreal Engine 5

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What you'll do

  • Design and implement combat mechanics and systems
  • Develop core gameplay systems for action-adventure RPG
  • Lead or mentor junior programmers
  • Collaborate with designers and artists on gameplay features
  • Optimize game performance and combat systems
  • Maintain code quality and technical standards
  • Contribute to narrative-driven gameplay implementations

What you'll need

  • Extensive experience with Unreal Engine 5
  • Strong C++ programming skills
  • Proven expertise in combat systems development
  • Experience with large-scale game projects
  • Background in AAA game development
  • Experience with action-adventure or RPG games
  • Team leadership or mentoring experience (for Principal level)

About the Company

WH

White Bay

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