Team Lead Level Designer [Splinter Cell Remake]
- Employment type
- Full-time · On-site
- Posted
- October 27, 2026
- Province
- Ontario (ON)
Hiring confidence: Sparse posting · 7/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Ontario. Ubisoft is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Ontario
Average salary for Team Lead Level Designer [Splinter Cell Remake] in Ontario
We do not have a salary benchmark for this title in Ontario yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Experience in level design
- Leadership and team management experience
- Understanding of production planning and delivery timelines
- Knowledge of design standards and quality assurance
- Ability to balance creative vision with practical constraints
Fit check
Is this role right for you?
Top skills this posting asks for:
- Level Design
- Team Leadership
- Design Standards
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What you'll do
- Support the Project Lead and Production Manager in ensuring level design quality
- Provide clear direction to the level design team
- Ensure on-time delivery of level design work
- Guide and coach level designers
- Establish and reinforce strong design standards
- Balance creative vision with practical production planning
- Contribute directly to development when needed
What you'll need
- Experience in level design
- Leadership and team management experience
- Understanding of production planning and delivery timelines
- Knowledge of design standards and quality assurance
- Ability to balance creative vision with practical constraints