Technical Animator - Rigging | Animateur technique - Rigging
- Employment type
- Full-time · On-site
- Posted
- November 11, 2026
- Province
- Quebec (QC)
Hiring confidence: Sparse posting · 22/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Quebec. NBCUniversal is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Quebec
Average salary for Technical Animator - Rigging | Animateur technique - Rigging in Quebec
We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Professional experience in character rigging or technical animation
- Proficiency in animation software (Maya or similar)
- Strong understanding of skeletal systems and deformation
- Portfolio demonstrating rigging work
- Knowledge of animation pipelines
Fit check
Is this role right for you?
Top skills this posting asks for:
- Rigging
- Technical Animation
- 3D Animation
Jobily reads your resume against this posting and scores the fit — the skills you already have, the gaps, and what to change before applying. Signed-in Premium members see the score at the top of this page.
Scan your resume to see your fitKeep looking
Similar jobs
What you'll do
- Create and maintain character rigs for animation projects
- Develop rigging solutions for complex character models
- Troubleshoot animation and rigging issues
- Collaborate with animators and modeling teams
- Optimize rigs for performance
- Document rigging processes and techniques
- Support animation production pipeline
What you'll need
- Professional experience in character rigging or technical animation
- Proficiency in animation software (Maya or similar)
- Strong understanding of skeletal systems and deformation
- Portfolio demonstrating rigging work
- Knowledge of animation pipelines