UB

TEXTURE & LOOKDEV SUPERVISOR - Hybride VFX

Montréal, Québec
On-site
Full-time
No salary posted3 days ago
Employment type
Full-time · On-site
Posted
November 10, 2026
NOC code
21311 — Computer engineers (except software engineers and designers)
Province
Quebec (QC)

Hiring confidence: Sparse posting · 22/100

This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored

Job Overview

This is only part of this posting — the job board it came from publishes a short summary. Read the full posting.
Job Description Job Description Company Description Founded in 1991, Hybride is Quebec's first digital visual effects studio. For over 30 years, the Hybride team has been reinventing the visual effects industry, one project at a time. We are looking for a Texture & LookDev Supervisor to manage our texturing and look development team. In this dual leadership and hands-on role, you will lead shows, build and refine pipeline setups and workflows, help with crewing, oversee team performance and gro…

This role is based in Quebec. The Canadian NOC code for this position is 21311 — Computer engineers (except software engineers and designers). Ubisoft is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.

Market context

About this role in Quebec

Average salary for TEXTURE & LOOKDEV SUPERVISOR - Hybride VFX in Quebec

We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.

NOC code

21311 — Computer engineers (except software engineers and designers). The National Occupational Classification code is what Express Entry, provincial nominee programs and Job Bank use to identify this occupation.

Typical qualifications for Canadian employers

  • Extensive experience in texture and look development
  • Proven leadership experience managing VFX teams
  • Strong understanding of VFX pipelines and workflows
  • Technical expertise in 3D software and tools
  • Experience with show management and crewing

Fit check

Is this role right for you?

Top skills this posting asks for:

  • Texture mapping
  • Look development
  • VFX pipeline

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What you'll do

  • Manage and lead the texturing and look development team
  • Lead shows and oversee project delivery
  • Build and refine pipeline setups and workflows
  • Assist with team crewing and hiring decisions
  • Oversee team performance and professional growth
  • Provide technical direction and mentorship
  • Ensure quality standards and project timelines

What you'll need

  • Extensive experience in texture and look development
  • Proven leadership experience managing VFX teams
  • Strong understanding of VFX pipelines and workflows
  • Technical expertise in 3D software and tools
  • Experience with show management and crewing
  • Knowledge of performance management and team growth

About the Company

UB

Ubisoft